latiza.mzn2
latiza.mzn2
|
|
| Points: | 34.290 |
| Rank: | 21 |
| Opponents defeated: |
21.241 (101.)
|
| Tribe: |
GODZ
|
| Night bonus: |
Current: 00:00-08:00
|
| Villages (6) |
Coordinates |
Points |
|
|
474|581 |
9.172 |
|
|
475|579 |
9.007 |
|
|
474|578 |
6.180 |
|
|
473|579 |
3.040 |
|
|
467|582 |
4.041 |
|
|
475|575 |
2.850 |
|
|
Profile
|
 |
|
Personal text
|
I don’t shout victories.
I design them.
Every attack, every defense, every alliance — planned, analyzed, and refined until failure becomes statistically improbable. I don’t gamble with villages; I treat them as experiments, run them enough times, and then act on the only thing that matters: the expectation of success.
My world isn’t random.
It’s a lattice of probabilities waiting to be exploited. Where others panic at a surprise raid, I log the event, update the model, and pivot to the optimal counter. While they call it luck, I call it an ill-modeled distribution.
My moves aren’t reactions — they’re pre-emptive answers to futures I’ve already sampled.
I don’t fight wars. I orchestrate outcomes. You may taste a victory on the field; I taste it in the confidence interval. I build architectures that turn chaos into signal, and I architect strategies that make setbacks look like planned variance. By the time the drums stop, the story has already been written — and it reads exactly how I intended.
While you celebrate a moment,
I’m writing the next chapter — in code, in data, in silence.
I map behavior, compress patterns, and then expand them into decisive action. If conquest had a signature, it would look like my logs. If domination had a blueprint, it would be my architecture. Play your part; I’ll run the simulation.
###########
# Simulate thousands of skirmishes, pick move with highest expected ROI
# Requires: pip install numpy tqdm
import numpy as np
from tqdm import trange
def simulate_battle(attacker_power, defender_power, trials=10000):
"""Return probability of attacker winning after Monte Carlo trials."""
atk = np.array(attacker_power)
defn = np.array(defender_power)
wins = 0
for _ in range(trials):
atk_roll = np.random.normal(atk, atk * 0.12).sum() # small noise
def_roll = np.random.normal(defn, defn * 0.12).sum()
if atk_roll > def_roll:
wins += 1
return wins / trials
# Example: evaluate three attack options (troop mixes) against a village
options = {
"fast_strike": [50, 10, 0], # [infantry, cavalry, siege]
"balanced": [40, 30, 10],
"siege_heavy": [20, 10, 60]
}
target_defense = [60, 20, 20]
results = {name: simulate_battle(power, target_defense, trials=4000)
for name, power in options.items()}
best = max(results, key=results.get)
print("Win probabilities:", results)
print(f"Recommended tactic: {best} (p = {results[best]:.2f})")
Under my protection: Meowsy24 |
Combat achievements
Plunderer (Gold - Level 4)
Plunder resources from other villages 10.000 times.
Robber (Silver - Level 3)
Loot a total of 1.000.000 resources.
Conquest (Wood - Level 1)
Conquer a total of 5 villages.
Leader (Wood - Level 1)
Defeat a total of 10.000 enemy units.
Successful noble claims (Wood - Level 1)
Conquer 5 claimed villages.
The Warlord (Wood - Level 1)
Attack 10 different players
Wallbreaker (Wood - Level 1)
Destroy 25 Wall levels using your rams.
Social achievements
Beloved Friend (Wood - Level 1)
Make a total of 5 friendships.
Educated
Graduated from an apprenticeship under Saeer.
Growth achievements
Librarian (Silver - Level 3)
Discover 9 unique Skill Books.
Market Guru (Silver - Level 3)
Trade resources using the market 500 times.
Paladin's level (Silver - Level 3)
Level up your paladin to level 20.
Accomplished student (Bronze - Level 2)
Improve your paladins' skills to a combined total of 50 skill levels.
Architect (Bronze - Level 2)
Build a total of 150 building levels!
Gatherer (Bronze - Level 2)
Scavenge a total of 10.000 resources.
Out of time (Bronze - Level 2)
Use the instant complete option 100 times!
Recruitment Drive (Bronze - Level 2)
Recruit a total of 5.000 units!
Score champion (Bronze - Level 2)
Climb the rankings tables and reach 5.000 points.
Band of Brothers (Wood - Level 1)
Have 2 paladins.
Fortune and Glory (Wood - Level 1)
Have 2 relics attached!
Master of Quests (Wood - Level 1)
Complete 40 quests!
The Archeologist (Wood - Level 1)
Discover 2 unique relics.
Achievements on other worlds
|
|