Map Ranking

latiza.mzn2

latiza.mzn2
Points:154.412
Rank:41
Opponents defeated: 181.663 (103.)
Tribe: GODZ
Night bonus: Current: 00:00-08:00


Villages (18) Coordinates Points
A. Sudoer01
474|581 10.505
A. Sudoer02
466|590 2.783
B. PenTest01
475|579 9.250
B. PenTest02
475|575 9.326
B. PenTest03
482|581 9.326
C. CISSP-A01
474|578 9.121
C. CISSP-A02
467|572 10.187
C. CISSP-A03
468|587 6.894
C. CISSP-B01
473|579 9.045
C. CISSP-B02
483|589 9.018
C. CISSP-B03
470|572 9.361
C. CISSP-B04
470|573 9.919
C. CISSP-B05
481|581 9.323
C. CISSP-C01
467|582 9.530
C. CISSP-C02
485|579 9.018
C. CISSP-C03
470|569 10.187
C. CISSP-D01
477|591 9.121
X. Romans16:16
476|573 2.498
Profile
Personal picture
Personal text
I don’t shout victories.
I design them.

Every attack, every defense, every alliance — planned, analyzed, and refined until failure becomes statistically improbable. I don’t gamble with villages; I treat them as experiments, run them enough times, and then act on the only thing that matters: the expectation of success.

My world isn’t random.
It’s a lattice of probabilities waiting to be exploited. Where others panic at a surprise raid, I log the event, update the model, and pivot to the optimal counter. While they call it luck, I call it an ill-modeled distribution.
My moves aren’t reactions — they’re pre-emptive answers to futures I’ve already sampled.

I don’t fight wars. I orchestrate outcomes. You may taste a victory on the field; I taste it in the confidence interval. I build architectures that turn chaos into signal, and I architect strategies that make setbacks look like planned variance. By the time the drums stop, the story has already been written — and it reads exactly how I intended.

While you celebrate a moment,
I’m writing the next chapter — in code, in data, in silence.

I map behavior, compress patterns, and then expand them into decisive action. If conquest had a signature, it would look like my logs. If domination had a blueprint, it would be my architecture. Play your part; I’ll run the simulation.



###########
# Simulate thousands of skirmishes, pick move with highest expected ROI
# Requires: pip install numpy tqdm

import numpy as np
from tqdm import trange

def simulate_battle(attacker_power, defender_power, trials=10000):
"""Return probability of attacker winning after Monte Carlo trials."""
atk = np.array(attacker_power)
defn = np.array(defender_power)
wins = 0
for _ in range(trials):
atk_roll = np.random.normal(atk, atk * 0.12).sum() # small noise
def_roll = np.random.normal(defn, defn * 0.12).sum()
if atk_roll > def_roll:
wins += 1
return wins / trials

# Example: evaluate three attack options (troop mixes) against a village
options = {
"fast_strike": [50, 10, 0], # [infantry, cavalry, siege]
"balanced": [40, 30, 10],
"siege_heavy": [20, 10, 60]
}
target_defense = [60, 20, 20]

results = {name: simulate_battle(power, target_defense, trials=4000)
for name, power in options.items()}

best = max(results, key=results.get)
print("Win probabilities:", results)
print(f"Recommended tactic: {best} (p = {results[best]:.2f})")


Under my protection: Meowsy24

Combat achievements
Plunderer (Gold - Level 4)

Plunder resources from other villages 10.000 times.


Robber (Silver - Level 3)

Loot a total of 1.000.000 resources.


Leader (Bronze - Level 2)

Defeat a total of 100.000 enemy units.


Self-attack (Bronze - Level 2)

Attack yourself and lose more than 100 units in one battle.


Conquest (Wood - Level 1)

Conquer a total of 5 villages.


Demolisher (Wood - Level 1)

Destroy 25 building levels using catapults.


Nobles Faith (Wood - Level 1)

Defeat a nobleman in battle.


Successful noble claims (Wood - Level 1)

Conquer 5 claimed villages.


The Warlord (Wood - Level 1)

Attack 10 different players


Wallbreaker (Wood - Level 1)

Destroy 25 Wall levels using your rams.


 
Social achievements
Beloved Friend (Wood - Level 1)

Make a total of 5 friendships.


Brothers in Arms (Wood - Level 1)

Be a member of the same tribe for 30 consecutive days.


Educated

Graduated from an apprenticeship under Saeer.


The mentor (Wood - Level 1)

As a mentor, train 1 apprentice.


 
Growth achievements
Gatherer (Silver - Level 3)

Scavenge a total of 10.000.000 resources.


Librarian (Silver - Level 3)

Discover 9 unique Skill Books.


Market Guru (Silver - Level 3)

Trade resources using the market 500 times.


Paladin's level (Silver - Level 3)

Level up your paladin to level 20.


Recruitment Drive (Silver - Level 3)

Recruit a total of 50.000 units!


Score champion (Silver - Level 3)

Climb the rankings tables and reach 100.000 points.


Accomplished student (Bronze - Level 2)

Improve your paladins' skills to a combined total of 50 skill levels.


Architect (Bronze - Level 2)

Build a total of 150 building levels!


Band of Brothers (Bronze - Level 2)

Have 4 paladins.


Fortune and Glory (Bronze - Level 2)

Have 4 relics attached!


Out of time (Bronze - Level 2)

Use the instant complete option 100 times!


The Archeologist (Bronze - Level 2)

Discover 6 unique relics.


It Belongs in a Treasury (Wood - Level 1)

Acquire 10 relics!


Master of Quests (Wood - Level 1)

Complete 40 quests!


Wealth comes in gold (Wood - Level 1)

Mint 50 gold coins.


 
Other achievements
Battle of the Tower: New World Conqueror (Gold - Level 4)

Help your group to annex 25 sectors in the Battle of the Tower.


 
Achievements on other worlds
World 148

World 149

World 147

World 152

World 150