latiza.mzn2
latiza.mzn2
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| Points: | 154.412 |
| Rank: | 41 |
| Opponents defeated: |
181.663 (103.)
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| Tribe: |
GODZ
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| Night bonus: |
Current: 00:00-08:00
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| Villages (18) |
Coordinates |
Points |
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474|581 |
10.505 |
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466|590 |
2.783 |
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475|579 |
9.250 |
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475|575 |
9.326 |
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482|581 |
9.326 |
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474|578 |
9.121 |
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467|572 |
10.187 |
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468|587 |
6.894 |
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473|579 |
9.045 |
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483|589 |
9.018 |
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470|572 |
9.361 |
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470|573 |
9.919 |
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481|581 |
9.323 |
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467|582 |
9.530 |
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485|579 |
9.018 |
|
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470|569 |
10.187 |
|
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477|591 |
9.121 |
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476|573 |
2.498 |
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Profile
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Personal text
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I don’t shout victories.
I design them.
Every attack, every defense, every alliance — planned, analyzed, and refined until failure becomes statistically improbable. I don’t gamble with villages; I treat them as experiments, run them enough times, and then act on the only thing that matters: the expectation of success.
My world isn’t random.
It’s a lattice of probabilities waiting to be exploited. Where others panic at a surprise raid, I log the event, update the model, and pivot to the optimal counter. While they call it luck, I call it an ill-modeled distribution.
My moves aren’t reactions — they’re pre-emptive answers to futures I’ve already sampled.
I don’t fight wars. I orchestrate outcomes. You may taste a victory on the field; I taste it in the confidence interval. I build architectures that turn chaos into signal, and I architect strategies that make setbacks look like planned variance. By the time the drums stop, the story has already been written — and it reads exactly how I intended.
While you celebrate a moment,
I’m writing the next chapter — in code, in data, in silence.
I map behavior, compress patterns, and then expand them into decisive action. If conquest had a signature, it would look like my logs. If domination had a blueprint, it would be my architecture. Play your part; I’ll run the simulation.
###########
# Simulate thousands of skirmishes, pick move with highest expected ROI
# Requires: pip install numpy tqdm
import numpy as np
from tqdm import trange
def simulate_battle(attacker_power, defender_power, trials=10000):
"""Return probability of attacker winning after Monte Carlo trials."""
atk = np.array(attacker_power)
defn = np.array(defender_power)
wins = 0
for _ in range(trials):
atk_roll = np.random.normal(atk, atk * 0.12).sum() # small noise
def_roll = np.random.normal(defn, defn * 0.12).sum()
if atk_roll > def_roll:
wins += 1
return wins / trials
# Example: evaluate three attack options (troop mixes) against a village
options = {
"fast_strike": [50, 10, 0], # [infantry, cavalry, siege]
"balanced": [40, 30, 10],
"siege_heavy": [20, 10, 60]
}
target_defense = [60, 20, 20]
results = {name: simulate_battle(power, target_defense, trials=4000)
for name, power in options.items()}
best = max(results, key=results.get)
print("Win probabilities:", results)
print(f"Recommended tactic: {best} (p = {results[best]:.2f})")
Under my protection: Meowsy24 |
Combat achievements
Plunderer (Gold - Level 4)
Plunder resources from other villages 10.000 times.
Robber (Silver - Level 3)
Loot a total of 1.000.000 resources.
Leader (Bronze - Level 2)
Defeat a total of 100.000 enemy units.
Self-attack (Bronze - Level 2)
Attack yourself and lose more than 100 units in one battle.
Conquest (Wood - Level 1)
Conquer a total of 5 villages.
Demolisher (Wood - Level 1)
Destroy 25 building levels using catapults.
Nobles Faith (Wood - Level 1)
Defeat a nobleman in battle.
Successful noble claims (Wood - Level 1)
Conquer 5 claimed villages.
The Warlord (Wood - Level 1)
Attack 10 different players
Wallbreaker (Wood - Level 1)
Destroy 25 Wall levels using your rams.
Social achievements
Beloved Friend (Wood - Level 1)
Make a total of 5 friendships.
Brothers in Arms (Wood - Level 1)
Be a member of the same tribe for 30 consecutive days.
Educated
Graduated from an apprenticeship under Saeer.
The mentor (Wood - Level 1)
As a mentor, train 1 apprentice.
Growth achievements
Gatherer (Silver - Level 3)
Scavenge a total of 10.000.000 resources.
Librarian (Silver - Level 3)
Discover 9 unique Skill Books.
Market Guru (Silver - Level 3)
Trade resources using the market 500 times.
Paladin's level (Silver - Level 3)
Level up your paladin to level 20.
Recruitment Drive (Silver - Level 3)
Recruit a total of 50.000 units!
Score champion (Silver - Level 3)
Climb the rankings tables and reach 100.000 points.
Accomplished student (Bronze - Level 2)
Improve your paladins' skills to a combined total of 50 skill levels.
Architect (Bronze - Level 2)
Build a total of 150 building levels!
Band of Brothers (Bronze - Level 2)
Have 4 paladins.
Fortune and Glory (Bronze - Level 2)
Have 4 relics attached!
Out of time (Bronze - Level 2)
Use the instant complete option 100 times!
The Archeologist (Bronze - Level 2)
Discover 6 unique relics.
It Belongs in a Treasury (Wood - Level 1)
Acquire 10 relics!
Master of Quests (Wood - Level 1)
Complete 40 quests!
Wealth comes in gold (Wood - Level 1)
Mint 50 gold coins.
Other achievements
Battle of the Tower: New World Conqueror (Gold - Level 4)
Help your group to annex 25 sectors in the Battle of the Tower.
Achievements on other worlds
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