Map Ranking

latiza.mzn2

latiza.mzn2
Points:938.592
Rank:57
Opponents defeated: 2.144.385 (104.)
Tribe: Robbie
Night bonus: Current: 00:00-08:00


Villages (96) Coordinates Points
B. PenTest01
475|579 10.495
B. PenTest02
475|575 10.495
B. PenTest03
474|581 10.505
B. PenTest04
483|579 10.495
B. PenTest05
484|572 10.495
B. PenTest06
469|576 10.971
B. PenTest07
466|590 10.495
B. PenTest08
477|579 10.728
B. PenTest09
467|581 10.495
B. PenTest10
474|574 10.495
B. PenTest11
477|583 10.495
B. PenTest12
476|595 10.495
B. PenTest13
482|581 10.495
B. PenTest14
467|579 10.495
B. PenTest15
477|578 10.559
B. PenTest16
484|586 6.540
Barbarian village
491|572 2.769
C. CISSP-A01 - Adhoc
474|578 10.187
C. CISSP-A02 - Camper
467|572 10.187
C. CISSP-A03 - Adhoc
468|587 10.187
C. CISSP-A04 - Camper
484|579 10.187
C. CISSP-A05 - Adhoc
459|583 10.187
C. CISSP-A06 - Camper
484|571 10.187
C. CISSP-A07 - Adhoc
473|573 10.187
C. CISSP-A08 - Camper
468|579 10.187
C. CISSP-A09 - Adhoc
469|580 10.187
C. CISSP-A10 - Camper
473|577 10.187
C. CISSP-A11 - Adhoc
473|576 10.187
C. CISSP-A12 - Camper
469|572 10.187
C. CISSP-A13 - Adhoc
470|575 10.187
C. CISSP-A14 - Camper
476|574 10.251
C. CISSP-A15 - Adhoc
475|570 10.455
C. CISSP-A16 - Camper
473|570 8.423
C. CISSP-B01 - Adhoc
473|579 10.187
C. CISSP-B02 - Camper
483|589 10.187
C. CISSP-B03 - Adhoc
470|572 10.187
C. CISSP-B04 - Camper
470|573 10.187
C. CISSP-B05 - Adhoc
481|581 10.187
C. CISSP-B06 - Camper
489|578 10.187
C. CISSP-B07 - Adhoc
467|585 10.187
C. CISSP-B08 - Camper
470|579 10.187
C. CISSP-B09 - Adhoc
491|573 10.187
C. CISSP-B10 - Camper
490|566 10.187
C. CISSP-B11 - Adhoc
468|576 10.187
C. CISSP-B12 - Camper
467|589 10.187
C. CISSP-B13 - Adhoc
485|580 10.187
C. CISSP-B14 - Camper
473|569 10.187
C. CISSP-B15 - Adhoc
472|590 10.251
C. CISSP-B16 - Camper
474|584 10.216
C. CISSP-B17 - Adhoc
471|570 7.740
C. CISSP-B18 - Camper
469|571 6.956
C. CISSP-B19 - Adhoc
474|589 842
C. CISSP-C01 - Adhoc
467|582 10.187
C. CISSP-C02 - Camper
485|579 10.187
C. CISSP-C03 - Adhoc
470|569 10.187
C. CISSP-C04 - Camper
475|576 10.187
C. CISSP-C05 - Adhoc
461|582 10.187
C. CISSP-C06 - Camper
468|581 10.187
C. CISSP-C07 - Adhoc
471|577 10.187
C. CISSP-C08 - Camper
472|578 10.187
C. CISSP-C09 - Adhoc
480|579 10.187
C. CISSP-C10 - Camper
489|575 6.360
C. CISSP-C11 - Adhoc
475|585 6.862
C. CISSP-D01 - Adhoc
477|591 10.187
C. CISSP-D02 - Camper
472|576 10.187
C. CISSP-D03 - Adhoc
474|580 10.187
C. CISSP-D04 - Camper
485|573 10.187
C. CISSP-D05 - Adhoc
470|578 10.187
C. CISSP-D06 - Camper
467|584 10.187
C. CISSP-D07 - Adhoc
469|581 10.187
C. CISSP-D08 - Camper
473|574 10.187
C. CISSP-D09 - Adhoc
476|575 10.663
C. CISSP-D10 - Camper
472|586 9.485
C. CISSP-D11 - Adhoc
474|582 10.251
C. CISSP-D12 - Camper
468|568 10.495
C. CISSP-E01 - Camper
472|575 10.187
C. CISSP-E02 - Camper
472|577 10.187
C. CISSP-E03 - Camper
486|570 10.187
C. CISSP-E04 - Camper
468|577 10.187
C. CISSP-E05 - Camper
486|567 10.187
C. CISSP-E06 - Camper
472|587 10.187
C. CISSP-E07 - Camper
475|587 10.251
C. CISSP-E08 - Camper
469|569 9.456
C. CISSP-E09 - Camper
471|569 10.633
C. CISSP-E10 - Camper
468|582 10.494
LK01
480|575 10.495
LK02
479|574 10.728
LK03
479|577 10.728
LK04
484|574 7.218
The Phalanx wins
487|567 5.732
X. Acts20:20
485|586 9.469
X. Deuteronomy 31:6
490|573 9.469
X. Isaiah4:10
465|578 9.469
X. Philippians4:13
472|591 9.469
X. Revelations 21
473|563 9.395
X. Romans16:16
476|573 9.469
Profile
Personal picture
Personal text
I don’t shout victories.
I design them.

Every attack, every defense, every alliance — planned, analyzed, and refined until failure becomes statistically improbable. I don’t gamble with villages; I treat them as experiments, run them enough times, and then act on the only thing that matters: the expectation of success.

My world isn’t random.
It’s a lattice of probabilities waiting to be exploited. Where others panic at a surprise raid, I log the event, update the model, and pivot to the optimal counter. While they call it luck, I call it an ill-modeled distribution.
My moves aren’t reactions — they’re pre-emptive answers to futures I’ve already sampled.

I don’t fight wars. I orchestrate outcomes. You may taste a victory on the field; I taste it in the confidence interval. I build architectures that turn chaos into signal, and I architect strategies that make setbacks look like planned variance. By the time the drums stop, the story has already been written — and it reads exactly how I intended.

While you celebrate a moment,
I’m writing the next chapter — in code, in data, in silence.

I map behavior, compress patterns, and then expand them into decisive action. If conquest had a signature, it would look like my logs. If domination had a blueprint, it would be my architecture. Play your part; I’ll run the simulation.



###########
# Simulate thousands of skirmishes, pick move with highest expected ROI
# Requires: pip install numpy tqdm

import numpy as np
from tqdm import trange

def simulate_battle(attacker_power, defender_power, trials=10000):
"""Return probability of attacker winning after Monte Carlo trials."""
atk = np.array(attacker_power)
defn = np.array(defender_power)
wins = 0
for _ in range(trials):
atk_roll = np.random.normal(atk, atk * 0.12).sum() # small noise
def_roll = np.random.normal(defn, defn * 0.12).sum()
if atk_roll > def_roll:
wins += 1
return wins / trials

# Example: evaluate three attack options (troop mixes) against a village
options = {
"fast_strike": [50, 10, 0], # [infantry, cavalry, siege]
"balanced": [40, 30, 10],
"siege_heavy": [20, 10, 60]
}
target_defense = [60, 20, 20]

results = {name: simulate_battle(power, target_defense, trials=4000)
for name, power in options.items()}

best = max(results, key=results.get)
print("Win probabilities:", results)
print(f"Recommended tactic: {best} (p = {results[best]:.2f})")


Under my protection: Meowsy24

Combat achievements
Plunderer (Gold - Level 4)

Plunder resources from other villages 10.000 times.


Death of a hero (Silver - Level 3)

While supporting other villages, lose 20.000 of your units.


Leader (Silver - Level 3)

Defeat a total of 1.000.000 enemy units.


Reliable Commander (Silver - Level 3)

Support other players 500 times in battles.


Robber (Silver - Level 3)

Loot a total of 1.000.000 resources.


Successful noble claims (Silver - Level 3)

Conquer 50 claimed villages.


Conquest (Bronze - Level 2)

Conquer a total of 50 villages.


Nobles Faith (Bronze - Level 2)

Defeat 25 noblemen in battle.


Self-attack (Bronze - Level 2)

Attack yourself and lose more than 100 units in one battle.


The Warlord (Bronze - Level 2)

Attack 25 different players


Wallbreaker (Bronze - Level 2)

Destroy 250 Wall levels using your rams.


Demolisher (Wood - Level 1)

Destroy 25 building levels using catapults.


Lucky fellow

Conquer a village by getting the loyalty down to exactly 0.


Master of the Battlefield (Wood - Level 1)

Completely destroy 25 hostile armies.


Self-conquest

Conquer yourself, because that's the only way to show them who's boss.


Unlucky fellow

Fail to conquer a village due to the loyalty only being reduced to +1.


 
Social achievements
Beloved Friend (Bronze - Level 2)

Make a total of 15 friendships.


Brothers in Arms (Wood - Level 1)

Be a member of the same tribe for 30 consecutive days.


Educated

Graduated from an apprenticeship under Saeer.


The mentor (Wood - Level 1)

As a mentor, train 1 apprentice.


 
Growth achievements
Librarian (Gold - Level 4)

Discover 12 unique Skill Books.


Recruitment Drive (Gold - Level 4)

Recruit a total of 1.000.000 units!


The Archeologist (Gold - Level 4)

Discover 15 unique relics.


Accomplished student (Silver - Level 3)

Improve your paladins' skills to a combined total of 100 skill levels.


Architect (Silver - Level 3)

Build a total of 5.000 building levels!


Band of Brothers (Silver - Level 3)

Have 8 paladins.


Continent scorer (Silver - Level 3)

Make it into the top 5 of a continent!


Fortune and Glory (Silver - Level 3)

Have 8 relics attached!


Gatherer (Silver - Level 3)

Scavenge a total of 10.000.000 resources.


Market Guru (Silver - Level 3)

Trade resources using the market 500 times.


Paladin's level (Silver - Level 3)

Level up your paladin to level 20.


Score champion (Silver - Level 3)

Climb the rankings tables and reach 100.000 points.


It Belongs in a Treasury (Bronze - Level 2)

Acquire 40 relics!


Out of time (Bronze - Level 2)

Use the instant complete option 100 times!


Top scorer (Bronze - Level 2)

Make it into the top 100 in the world.


Wealth comes in gold (Bronze - Level 2)

Mint 500 gold coins.


You're a Merger? (Bronze - Level 2)

Upgrade 10 relics.


Master of Quests (Wood - Level 1)

Complete 40 quests!


 
Other achievements
Battle of the Tower: New World Conqueror (Gold - Level 4)

Help your group to annex 25 sectors in the Battle of the Tower.


Battle of the Tower: Superior General!

Lead the attack ranking at the end of a battle.


Beast Mountain: Equip your hero

Equip your hero with all pieces of equipment.


Beast Mountain: Legendary equipment

Equip your hero with at least one legendary equipment.


Beast Mountain: Hunter (Silver - Level 3)

Defeat 3 beasts in the Beast of the Black Mountain event.


 
Achievements on other worlds
World 153

World 152

World 150

World 149

World 148

World 147